This course explores gamification as a way to boost motivation and engagement in the classroom. Participants will learn how to use both traditional classroom games and digital gamification tools to create playful, student-centred learning experiences. From points, badges, and challenges to interactive platforms such as Goosechase, Quizizz, Gimkit, Wordwall, Padlet, and other tools, teachers will discover how to turn learning into an adventure.
Through practical workshops and collaborative lesson design, participants will experiment with different types of games and adapt them to various subjects and age groups. The course also considers how to balance fun with learning outcomes, how to encourage healthy competition and cooperation, and how to design inclusive gamified activities.
Learning Outcomes
Explain the principles of gamification and its impact on learner motivation and engagement.
Identify and apply core game elements (points, levels, badges, rewards, challenges).
Adapt traditional games for educational use in different subjects and age groups.
Use digital gamification tools (e.g. Goosechase, Quizizz, Wordwall, Padlet, and other tools) to design interactive learning experiences.
Combine online and offline elements to create engaging, goal-driven classroom games.
Design inclusive gamified activities with clear learning objectives.
Develop and present gamified lesson plans tailored to their teaching context.
Indicative Daily Programme
Day 1: Welcome & Introduction to Gamification
Icebreakers and networking
What is gamification? Benefits for learning and motivation
Overview of key elements (points, badges, rewards, challenges)
Group discussion: traditional vs. digital gamification
Mini activity: designing a simple points-and-rewards system
Day 2: Traditional Games Reimagined
Adapting board games, role-plays, and team challenges for the classroom
Workshop: creating low-tech, high-engagement classroom games
Sharing and feedback: connecting games to curriculum goals
Day 3: Digital Gamification Tools I – Interactive Quests and Challenges
Exploring digital tools for live quizzes and missions
Workshop: creating interactive challenges and classroom competitions
Reflection: balancing collaboration and competition
Day 4: Digital Gamification Tools II – Classroom Integration
Designing game-based lessons using PowerPoint and other digital templates
Using Padlet and Wordwall for classroom tasks and collaborative scoring
Group task: blending traditional and digital formats
Day 5: Designing & Sharing Your Gamified Lessons
Participants create and present their gamified lesson plans
Micro-teaching and peer feedback
Reflection on implementation and inclusivity
Certificate ceremony and course closure
Day 6: Cultural Excursion & Farewell
Guided cultural visit showcasing local heritage and creative spaces
Informal networking, sharing of ideas, and course wrap-up
Sessions
Select the date you prefer and click 'Register Now' to secure your spot.
ⓘ Key Information
Here are the important specifics regarding attendance, scheduling, activities, and what you will need.
Requirement: To be eligible for the Certificate of Completion, participants are required to maintain a minimum attendance rate of 80% of all scheduled course sessions.
Issuance: The certificate will typically be issued on the last day of the course (e.g., Friday or Saturday). Upon request, we can also provide supporting documentation to facilitate the completion of your Europass Mobility documents.
Timing: Classes are held during the weekday, taking place in either the morning or the afternoon. The specific timing will be determined by the course provider and the availability of the trainers.
Flexibility & Finalization: The course outlines are subject to minor modifications, depending on both participants' collective requests and the trainer's discretion. The definitive schedule will be distributed to all participants no later than two weeks (14 days) prior to the start date of the course. Should you have a specific topic you wish to see included, please communicate it at least four weeks in advance.
Standard Arrangement: The majority of planned cultural and social activities are organized for Saturday. These typically include tickets to local museums, city cards, or excursions managed by an external tour operator.
Alternative Timing: If you prefer to utilize these included options earlier in the week, this may be possible. However, please note that choosing an alternative timing means no additional cultural activities will be planned for the final Saturday.
Extra Activities: Additional cultural activities or excursions beyond the standard offering can be arranged upon request for an extra fee.
Details & Options: For a complete list of recommended attractions, detailed excursion information, and to see what our location in Ammochostos/Famagusta has to offer, please see our dedicated Cultural Activities page.
Personal Device: Depending on the specific focus and requirements of the course you enroll in, you may be required to bring your own laptop or tablet. Specific instructions will be provided before the course begins.
Tuition Cost: The fee for the full course is 480 €.
Daily Rate: This fee corresponds to a daily rate of 80 €.
Provisional Registration: You are welcome to register for any date, even if the course is not yet officially confirmed, especially for dates several weeks or months away. Once we have a few more enrollments, we will send an official date confirmation. If we are unable to confirm the date you registered for, we will promptly offer you suitable alternative course options.
Participation Confirmation (Payment): To confirm your place and validate your participation in the course, the full course fee must be paid within 7 days (seven calendar days) following your registration.